import java.util.*;
/**
* This class provides a convenient way to test shuffling methods.
*/
public class Shuffler
{
/**
* The number of consecutive shuffle steps to be performed in each call
* to each sorting procedure.
*/
private static final int SHUFFLE_COUNT = 16;
/**
* The number of values to shuffle.
*/
private static final int VALUE_COUNT = 4;
/**
* Tests shuffling methods.
* @param args is not used.
*/
public static void main(String[] args)
{
System.out.println("Results of " + SHUFFLE_COUNT +
" consecutive perfect shuffles:");
int[] values1 = new int[VALUE_COUNT];
for (int i = 0; i < values1.length; i++) {
values1[i] = i;
}
for (int j = 1; j <= SHUFFLE_COUNT; j++) {
perfectShuffle(values1);
System.out.print(" " + j + ":");
for (int k = 0; k < values1.length; k++) {
System.out.print(" " + values1[k]);
}
System.out.println();
}
System.out.println();
System.out.println("Results of " + SHUFFLE_COUNT +
" consecutive efficient selection shuffles:");
int[] values2 = new int[VALUE_COUNT];
for (int i = 0; i < values2.length; i++) {
values2[i] = i;
}
for (int j = 1; j <= SHUFFLE_COUNT; j++) {
selectionShuffle(values2);
System.out.print(" " + j + ":");
for (int k = 0; k < values2.length; k++) {
System.out.print(" " + values2[k]);
}
System.out.println();
}
System.out.println();
System.out.println(flip());
System.out.println();
int[] a = {1,2,3,4};
int[] b = {4,5,2,1};
arePermutations(a,b);
}
/**
* Apply a "perfect shuffle" to the argument.
* The perfect shuffle algorithm splits the deck in half, then interleaves
* the cards in one half with the cards in the other.
* @param values is an array of integers simulating cards to be shuffled.
*/
public static void perfectShuffle(int[] values)
{
int k = 0;
int[] shuffled = new int[values.length];
for(int i=0; i < (values.length)/2; i++)
{
shuffled[k] = values[i];
k +=2;
}
k = 1;
for(int i= (values.length)/2; i < values.length; i++)
{
shuffled[k] = values[i];
k +=2;
}
for(int i = 0; i < shuffled.length; i++)
{
values[i] = shuffled[i];
}
}
/**
* Apply an "efficient selection shuffle" to the argument.
* The selection shuffle algorithm conceptually maintains two sequences
* of cards: the selected cards (initially empty) and the not-yet-selected
* cards (initially the entire deck). It repeatedly does the following until
* all cards have been selected: randomly remove a card from those not yet
* selected and add it to the selected cards.
* An efficient version of this algorithm makes use of arrays to avoid
* searching for an as-yet-unselected card.
* @param values is an array of integers simulating cards to be shuffled.
*/
public static void selectionShuffle(int[] values)
{
Random rnd = new Random();
int[] shuffled = new int[values.length];
for (int i = values.length - 1; i > 0; i--)
{
int index = rnd.nextInt(i + 1);
// Simple swap
int a = values[index];
values[index] = values[i];
values[i] = a;
}
}
public static String flip()
{
Random rnd = new Random();
String side;
int n = rnd.nextInt(3);
if(n==0 | n==1)
{
side = "heads";
}
else
{
side = "tails";
}
return side;
}
public static void arePermutations(int[]a, int[] b)
{
boolean[] perm = new boolean[a.length];
if(a.length == b.length)
{
for(int i = 0; i < a.length; i++)
{
perm[i] = false;
for(int j = 0; j < b.length; j++)
{
if(a[i] == b[j])
{
perm[i] = true;
}
}
}
boolean isPerm = true;
for(int i=0; i < perm.length;i++)
{
if(perm[i] != true)
{
isPerm = false;
break;
}
}
if(isPerm == true)
{
System.out.println("They are permutations.");
}
else
{
System.out.println("There are not permutations.");
}
}
}
}